(Is a Requirement for Tier II Return Fire) Intense Assault (*/3) = Increases the Damage of Assault Special Attacks by 2% for 1 point, 5% for 2 points, and 10% for 3 points.Lethal Mechinations (*/4) = Increases the Damage of Cripple Special Attacks by 5% per point spent.Ambush Efficiency (*/4) = Reduces the action cost of Ambush Special Attacks by 5% per point spent.(Is a Requirement for Tier II Deflection) Absorption (*/4) = Increases Kinetic armor protection by 125 per point spent.Assault Efficiency (*/4) = Reduces the action cost of Assault Special Attacks by 5% per point spent.That number is the number of points that can go into the box. For each Expertise skill box, I will have a (*/#) after it, with a number in place of the #.A skill that allows a Bounty Hunter to potentially detect a nearby cloaked character.A 30 Second Buff that automatically conceals any factional traps you set down.(Granted at CL 90, Progression is CL: 90).The Collection is repeatable by visiting the Bounty Check Collections NPC in the Bestine Cantina. Upon killing the fugitive, a collection is opened: Find and kill all 10 of the different hiding fugitives using Bounty Check, and you will be granted a Master Crafted EE3 Carbine or DC-15 Rifle schematic, which you can take to a crafter to be made. If the NPC is, and is revealed, the Bounty Hunter engages with the NPC while Duel of the Fates plays as the combat music. This skill checks to see if a random, non-elite NPC is actually a fugitive in hiding.(Granted at CL 86, Progression is CL: 86).Razor Net also does "tick" damage (damages an opponent a set amount for a set number of times) and grants a chance at "DOT" (Damage over Time) damage by way of a bleed. An "AOE" special attack that casts a net at the feet of the Bounty Hunter, and snares anyone who walks on it.(Granted at CL 50, Progression is CL: 50, 70, and 90).(Granted at CL 38, Progression is CL: 38, 62, 86).This helps you recover some health at the cost of your action.
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